If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

Programming is a field where tips and tricks are abundant.

IT Hares proudly present their own bag of programming tips and tricks.

Tips & Tricks, page 4:

Random Number Generation

Quote: “even if your RNG is statistically perfect, people will still complain 🙁 “
Another Quote: “On modern x86 CPUs, single core can generate 150M+ random bytes/second this way (and this is a Damn Lot).”
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Implementing Queues for Event-Driven Programs

Quote: “full queues SHOULD NOT happen during normal operation”
Another Quote: “With queues-implemented-over-mutexes like the ones we’ve written above, the most annoying thing performance-wise is that there is a chance that the OS’s scheduler can force the preemptive context switch right when the thread-being-preempted-is-owning-our-mutex.”
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C++ Performance: Common Wisdoms and Common “Wisdoms”

Quote: “over(ab)using C++ features is a different story, we’ll discuss these features below on case-by-case basis”
Another Quote: “Compiler will use all its Next-to-Divine Wisdom to show you that it is smarter than you are, and to ignore most of those inline specifications you carefully wrote.”
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C++ for Games: Performance. Allocations and Data Locality

Abstract: “Allocations and related lack of spatial locality can be DAMN EXPENSIVE”
Quote: “During the times of Ancient Gamers (also known as times of Atari, ZX Spectrum, and Commodore64), CPUs were running at clock speed of a single-MHz (and one operation usually took several clocks). At the same time, memory run at about the speed comparable to that of CPUs.”
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Network Programming: Socket Peculiarities, Threads, and Testing

Quote: “I am not saying that this architecture is the only viable one, but it does work for TCP for sure (and performs reasonably well too)”
Another Quote: “The whole task of optimizing performance beyond, say, 20-50K packets/second per box tends to be Quite Elaborated, and involves quite a few things which are platform- and hardware-dependent.”
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Client-Side. Graphics from “D&D of MMOG” upcoming book

Quote: “Making 3D work is not easy to start with, but making it look good is a major challenge.”
Another Quote: “In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above”
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