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Assorted Rants Tagged ‘Scalability’, page 1:

#CPPCON2017. Day 2. Why Local Allocators are a Good Thing(tm) Performance-Wise, and Why I am Very Cautious about C++17 STL parallelized algos

At CPPCON2017 Day 2, two talks were of special interest to me. One was a 2-hour talk about Local Allocators – and another about C++17 STL parallelised algorithms. Local Allocators The talk on Local Allocator by John Lakos was brilliant both in terms of content and in terms of presentation (I wish I’d be able to speak […]

Scaling Stateful Objects

Quote: “it is DB which is usually The Bottleneck™ – it means that we’re saving this enormous amount of load, exactly where it really matters.”
Another Quote: “as discussed above, the real-world task is always about scaling the whole system, including database; and in this regard Stateless-App-based systems exhibit significant problems.”

Scalability for MOGs

Quote: “Whenever Game Event is interrupted for significant time, as a rule of thumb it is better to roll back the interrupted Game Event rather than trying to restore the exact Game World State in the middle of the Game Event.”
Another Quote: “Just like Scaling Up, improving performance doesn’t provide infinite scalability. However, it happens that it is all about numbers.”

Gradual OLTP DB Development – from Zero to 10 Billion Transactions per Year and Beyond

Quote: “to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas”
Another Quote: “Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB”

Ultimate DB Heresy: Single Writing DB Connection. Part II. Gradual Scalability. All the way from no-scale to perfect-scale.

Quote: “And after this split of USERS table, the system has achieved perfectly linear scalability.”
Another Quote: “Start with a simple single-write-connection DB, with reporting running off the same DB”

Ultimate DB Heresy: Single Modifying DB Connection. Part I. Performance (Part II. Scalability to follow)

Quote: “Dealing with transaction isolation is very far from being a picnic”
Another Quote: “One of such real-world systems was consistently processing over 30M real-world write transactions/day over one single DB connection, supporting ~100K simultaneous players.”