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Assorted Rants Tagged ‘Latency’, page 1:

The Importance of Back-of-Envelope Estimates

Quote: “trying to optimize out a 3e-7 performance hit is very rarely worth the trouble.”
Another Quote: “With 4S/4U boxes having typical MTBFs of 3–5 years, the next question we should ask ourselves, is “Hey, will we really be able to write software which crashes much more rarely than that?””

(Almost-)Zero-Additional-Latency UDP-over-TCP

Quote: “we realize that for some of the Clients – UDP just doesn’t work because of some weird firewall between Client and Server”
Another Quote: “there is nothing to block us (so head-of-line blocking doesn’t apply)”

TCP Peculiarities as Applied to Games, Part II

Quote: “Nagle’s algorithm aims to deal with those [CENSORED] developers who’re trying to send data over TCP in really small chunks (like 1 byte each time)”
Another Quote: “it seems that “proportional rate reduction” (PRR, reportedly used by Linux kernels by default starting from 3.2) performs for gaming purposes a little bit better than the alternatives”

TCP Peculiarities for Games, part 1

Quote: “the best we can hope when using a single TCP connection over 5%-loss channel – is having 1.5-second “lag spike” every 5 or so minutes, and a 3-second “lag spike” every 2 hours.”
Another Quote: “we may already have the-information-we-need on the receiving host – but this information is hidden from us by layers of abstraction on receiving side”

Packet Loss for an App-Level Developer. Part II. Last Mile, Wi-Fi, and Summary

Quote: “Burstable packet loss. May be caused by a neighbor preparing his breakfast”
Another Quote: “if there is a NAT device on the way from your Client to your Server – a sudden IP change can occur with absolutely no notification to Client whatsoever.”

Packet Loss for an App-Level Developer. Part I. Router Failures, BGP Convergence Time, AQM, Traffic Shapers.

Quote: “All the routers, switches (actually – pretty much each and every device which forms Internet infrastructure) – are allowed to drop each and every packet.”
Another Quote: “TCP, when it observes a dropped packet, interprets it as an indication of congestion – and slows down.”