If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

For most of us, programming (or more generally – software development) is all the life is about.

IT Hares are not different. And they have more than just quite a few bits to share about programming…

All Software Herecies about Programming, page 13:

If they wrote it in a book, it MUST BE GOOD CODE!
Or
How many mistakes can fit into 100 lines of book tutorial code? Part 2

Abstract: There are books and there are books. Some of the books can be trusted. Some are to be avoided.
Quote: “While the detection of pointer parameter being NULL is almost universally a good idea, having it silently ignored might lead to difficult-to-find bugs.”
[]

If they wrote it in a book, it MUST BE GOOD CODE!
Or
How many mistakes can fit into 100 lines of book tutorial code. Part 1

Quote: “Throwing away 1400 bytes for no reason for every single network message is an outrageous waste”
Another Quote: “Having this kind of stuff in your code is like having a time bomb: it will explode, and for any sizeable project if will usually happen sooner rather than later (unless, of course, “later” is the worst possible time for the explosion to happen)”
[]

Part VIIb: Security (concluded) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers

Quote: “What is practically very important – is to keep all the “unsanitized” data in one place.”
Another Quote: “What will happen if attacker got the whole database of your users’ passwords?”
[]

Part VIIa: Security (TLS/SSL) of 64 Network DO’s and DON’Ts for Multi-Player Game Developers

Quote: “Design of secure protocols is a thing which even security professionals have lots of problems with.”
Another Quote: “In the security field, if you can disable something unused – you SHOULD do it”
[]

Part VI: TCP of 64 Network DO’s and DON’Ts for Multi-Player Game Developers

Quote: “In addition, if TCP_NODELAY is set, it MIGHT help to mitigate consequences of exponential backoff algorithm in case of lost packets.”
Another Quote: “All of us are seeing ‘hung’ HTTP connections on a regular basis – that is, when we’ve clicked a link, and the page loading is stuck forever.”
[]

Part V: UDP of 64 Network DO’s and DON’Ts for Game Engines

Quote: “In general, lag and jitter are not specific to UDP, and manifest themselves for absolutely any Internet connection.”
Another Quote: “If you need a globally-reachable server with single-digit-ms lag for all the players, it is simply not possible”
[]