If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

Development & Deployment of Multiplayer Online Games, page 10:

Game Graphics 101: 2D Animation, Sprites, Double and Triple Buffering

Quote: “If you’re using double buffering AND perform buffer swap in sync with the V-Sync signal, your monitor will show your game just as a movie projector with shutter would show a cartoon in the cinema”
Another Quote: “I’ve seen a pretty minimal 2D engine written from scratch at a cost of 4-6 person-weeks”
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Game Graphics 101: Static 2D (Vectors/Rasters, Color Spaces, 2D Anti-Aliasing, etc.)

Quote: “when trying to scale vector image to VERY small pixel sizes – you might get problems”
Another Quote: “Internally, JPEG uses a close cousin of a Fourier Transform, which works over 8×8 pixel blocks.”
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War on Clones, Part II. Identifying Mobile and Browsers. Social and Payment-Based Identification. Putting it all together.

Quote: “as much as iOS is a device identification nightmare, Android is a device identification paradise.”
Another Quote: “Everybody makes occasional mistakes, cheaters/abusers included.”
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War on Clones, Part I. IP-based (non-)Identification. Identifying PCs and Macs

Quote: “NEVER EVER use IPv4 for long-term bans”
Another Quote: “If using MAC addresses to identify devices, you SHOULD gather stats on repeating MAC addresses within your DB”
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