If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
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Development, page 1:

DevOps for MOGs

Quote: “This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world”
Another Quote: “Most importantly, our processes should allow these different production cycles to co-exist.”
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Knowledge-Sharing Architects As An Alternative to Coding Architects

Quote: “Yes, a coding architect might work (and is indeed orders of magnitude better than an architect who has no clue about the code), but a knowledge-sharing architect will generally work better.”
Another Quote: “As a nice side effect, the very same knowledge sharing weakens a dependency on the architect (and reducing any dependency on a specific person is a Universally Good Thing™).”
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C++ Guidelines – Made-to-Measure vs One-Size-Fits-All

Abstract: “After bashing all those Big Name guys for making those over-arching sets of guidelines, it is perfectly logical for me myself to do the same 😉”
Quote: “DON’T use C-style cast, EVER. If you DO need a cast – DO spend time on figuring out which of C++ *_cast<>s you really mean (and maybe, you’ll find a way to avoid that cast at all)”
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Pre-Coding Checklist: Things Everybody Hates, but Everybody Needs Them Too. From Source Control to Coding Guidelines

Quote: “The basic idea behind Continuous Integration is simple: as soon as you commit something, a build is automatically run with all the tests you were able to invent by that time”
Another Quote: “One thing which should be noted about agile criticisms, is that there is no real disagreement about what needs to be done; the sentiment in such criticisms is usually more along the lines of “we’re doing it anyway, so do we need fancy names and external consultants?””
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DIY vs Re-Use: In Search of Balance from upcoming book “Design&Development of MMOG”

Quote: “The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency”
Another Quote: “In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server”
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