If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

Development, page 1:

C++: “model of the hardware” vs “model of the compiler”

Quote: “we MUST NOT care about compiler internals beyond our task definition (which is based on (a) humans, and (b) hardware, that’s it).”
Another Quote: “My problem with introducing a ‘model of the compiler’ into the picture, is that it can be used to justify pretty much anything without any relation to real-world requirements.”
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Too Much Unit Testing Is Detrimental for Code Quality?

Quote: “Code quality tends to be Quite Bad(tm) when there is no unit testing at all, reaching maximum when there are 0 to 10% of the unit testing methods, and degrading afterwards.”
Another Quote: “It is quite easy to get past the optimum amount of unit testing for your project. And whenever your unit testing starts to affect your code in a negative way – you should stop”
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Unchecked Exceptions for C++

Quote: “‘unchecked’ std::errors are treated as ‘something which should never ever happen, but in practice MAY occur as a result of potentially-recoverable bug'”
Another Quote: “Failing-Fast does NOT mean we should necessarily Fail-Hard(!). In certain (production!) cases, Failing-Fast-AND-Soft IS a substantially better alternative.”
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BDT – Automating Your Application Testing in Behavior-Driven Way

Quote: “Descriptive style takes its roots from the «chain» pattern, in which the methods enclosed in classes return some reference on themselves.”
Another Quote: “Business-driven testing or BDT allows non-technical members of any development team a stronger involvement in the development process by allowing them to comprehend test cases and even create their own. “
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Choosing Version Control System for MOG development

Quote: “For game development (and unlike most of other software development projects), you’re likely to have binary files which need to be edited (representing so-called “assets”)”
Another Quote: “for open-source games, Git does have a Very Significant Advantage™”
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