If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

Assorted Rants Tagged ‘multiplayer’, page 9:

Client-Side. Programming Languages for Games, including Resilience to Reverse Engineering and Portability

Quote: “from all the popular compiled languages, C++ tends to produce the binary code which is the most difficult-to-reverse-engineer (that is, provided that you have turned all the optimizations on, disabled debug info, and are not using DLLs)”
Another Quote: “Bot fighting is always a two-way battle with bot writers inventing a way around the MMO defences, and then MMO developers striking back with a new defence against the most recent attack; rinse and repeat.”
[]

Client-Side. Graphics from “D&D of MMOG” upcoming book

Quote: “Making 3D work is not easy to start with, but making it look good is a major challenge.”
Another Quote: “In such cases of dual visual interfaces, it is paramount to have Logic-to-Graphics layer as described above”
[]

Due to Popular Demand: PDFs of Beta Chapters from “Development & Deployment of Multiplayer Online Games”

Beta chapters of my upcoming book Development & Deployment of Multiplayer Online Games seem to gain in popularity. I’ve even got more than one request to make a PDF out of them, so they can be read offline in a e-book reader such as Kindle. Ok, here they go: PDFs of beta chapters from the […]

DIY vs Re-Use: In Search of Balance from upcoming book “Design&Development of MMOG”

Quote: “The biggest problem with building your game around 3rd-party game engine is that in this case, the game engine becomes your Absolute Dependency”
Another Quote: “In future chapters we will keep in mind three specific game/network engines, and will discuss their pros and cons with relation to the issues we are raising. These engines are Unity 5, Unreal Engine 4, and Photon Server”
[]

On Cheating, P2P, and [non-]Authoritative Servers from “D&D of MMOG” book

Abstract: “Any successful MMOG faces cheaters, and currently authoritative servers is the only way which enables fighting them.”
Quote: “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe. — Albert Einstein”
[]

MOG GDD (a.k.a. Business Requirements)

Quote: “You don’t “make” a violin. It is barrels and benches which are “made”. And violins, just like bread, grapes, and children – are born and raised.”
Another Quote: “The very first step should be to understand what exactly you’re going to achieve.”
[]