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Assorted Rants Tagged ‘Scalability’, page 1:

OLTP Optimization 102: DYI Heterogeneous Replication. Part I (Basics)

Quote: “there are still several Big Fat Reasons™ to use DIY replicas”
Another Quote: “With the Replication Messages described above, it is ok to apply Replication Messages to Slave DB which is newer than exactly necessary.”
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#CPPCON2017. Day 2. Why Local Allocators are a Good Thing(tm) Performance-Wise, and Why I am Very Cautious about C++17 STL parallelized algos

At CPPCON2017 Day 2, two talks were of special interest to me. One was a 2-hour talk about Local Allocators – and another about C++17 STL parallelised algorithms. Local Allocators The talk on Local Allocator by John Lakos was brilliant both in terms of content and in terms of presentation (I wish I’d be able to speak […]

Scaling Stateful Objects

Quote: “it is DB which is usually The Bottleneck™ – it means that we’re saving this enormous amount of load, exactly where it really matters.”
Another Quote: “as discussed above, the real-world task is always about scaling the whole system, including database; and in this regard Stateless-App-based systems exhibit significant problems.”
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Scalability for MOGs

Quote: “Whenever Game Event is interrupted for significant time, as a rule of thumb it is better to roll back the interrupted Game Event rather than trying to restore the exact Game World State in the middle of the Game Event.”
Another Quote: “Just like Scaling Up, improving performance doesn’t provide infinite scalability. However, it happens that it is all about numbers.”
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Gradual OLTP DB Development – from Zero to 10 Billion Transactions per Year and Beyond

Quote: “to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas”
Another Quote: “Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB”
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