Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARM and #pragma dwim is also out of scope.

We’re treating our readers as intelligent beings who can use Google and/or StackOverflow, where all such specific questions were answered more than once.

What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too.

Your mileage may vary. Batteries not included.

 

C++: Thoughts on Dealing with Signed/Unsigned Mismatch

Quote: “we’re just narrowly avoiding a disaster without understanding how close we were”
Another Quote: “there is a chance that intuitive::lt MIGHT be a good thing to make behaviour of our C++ code to correspond better to our-expectations-when-we’re-reading-it”
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C++17 Compiler Bug Hunt: Very First Results (12 bugs reported, 3 already fixed)

Quote: “Hey, if all I have is lemons – I have no choice but to make lemonade out of them!”
Another Quote: “if reproducible serious bugs are ignored for many months, it indicates one of three possibilities”
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Bot Fighting 104. Known Bots and Environment Scans.

Quote: “Most of multi-million-dollar games have a special team dealing specifically with public and semi-private bots.”
Another Quote: “it might help to ensure that whatever-information-you-collect, DOES NOT leave the player’s box”
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7 DevOps Mistakes that should be avoided

Quote: “I used to think I was doing DevOps because I was using Jenkins and because development and operations were working together. How naive.”
Another Quote: “Your job is done when you meet your customer’s expectations after delivery. “
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Bot Fighting 203: (Re)Actors and Short Stacks

Quote: “there will be almost-zero information available via reading the stack frames.”
Another Quote: “If your game is NOT really time-critical – we can go all the way to the full-scale Tor-like network out of obfuscation-only (Re)Actors”
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Experience with development server 7x cheaper than Linode/DO

Preamble As I wrote a few weeks ago, I am currently developing an open-souce ithare::obf library. And apparently, to make sure it works more or less consistently, a Damn Lot(tm) of randomized testing (and preferably under different compilers) is necessary. As a result, last week I found myself in a search for a cheap Linux box […]