If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included

Programming is a field where tips and tricks are abundant.

IT Hares proudly present their own bag of programming tips and tricks.

Tips & Tricks, page 2:

BDT – Automating Your Application Testing in Behavior-Driven Way

Quote: “Descriptive style takes its roots from the «chain» pattern, in which the methods enclosed in classes return some reference on themselves.”
Another Quote: “Business-driven testing or BDT allows non-technical members of any development team a stronger involvement in the development process by allowing them to comprehend test cases and even create their own. “
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Ultra-fast Serialization of C++ Objects

Quote: “in both these cases we can be 100% sure that we’ll be deserializing this state on the executable which is identical to the executable which serialized the state.”
Another Quote: “Even when comparing with home-grown code with per-field serialization, our Ultra-Fast Serialization still wins (up to 1.5x-2x) “
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Determinism: Requirements vs Features

Abstract: Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote: “Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it”
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Game Graphics 101: Rendering Pipeline & Shaders

Quote: “each of the stages of the rendering pipeline is operating on a large set of items (vertices or fragments/pixels)”
Another Quote: “These days, even if the program uses fixed-pipeline, that fixed-pipeline is simulated over shaders anyway 😉”
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Game Graphics 101: Lights!.. Camera!.. Frustum?

Quote: “In games, more often than not, we’ll be dealing with so-called Phong reflection model.”
Another Quote: “with orthographic projection, the lines which project points from our 3D world onto our 2D screen, are no longer converging to one single point; instead, they go parallel to each other.”
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