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Assorted Rants Tagged ‘IDL’, page 2:

MMOG: World States and Reducing Traffic

Quote: “In practice, for most classical RPGs you can get away with simulating each of your PCs and NPCs as a box (parallelepiped), or as prism (say, hexagonal or octagonal one)”
Another Quote: “Mathematically speaking, without Interest Management, the amount of data on our servers will need to send (to all players combined), is O(N^2). Interest Management reduces this number to O(N)”
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MMOG Server-Side. Programming Languages

Quote: “From the 50’000-feet point of view, 90% of the differences between modern mainstream programming languages (as they’re normally used – or better to say, SHOULD be used – at application-level) are minor or superficial.”
Another Quote: “On the server side (unlike client-side) protection from bot writers is not an issue (as server-side code is never exposed to players)”
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Part IIa: Protocols and APIs of 64 Network DO’s and DON’Ts for Game Engine Developers

Quote: “While using framework is fine, forgetting about it is not.”
Another Quote: “Even if you’re forcing the auto-update every time the game app starts, there still are users who were online at the moment of the update, and those who found a way to bypass game updates”
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