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This category consists of posts which form “1st beta” of the Vol. IV-VI (Development) of the upcoming 3-volume monster “Development & Deployment of Multiplayer Online Games”. Please note that order of the posts is “as they were published on this site”, and is not exactly the same as the order of the Chapters within Vol. 2. For Chapters in correct order – please refer to ToC of Vol. 2.

D&D of MOGs: Vol. IV-VI (1st beta), page 7:

UDP from MOG Perspective

Quote: “you may think of UDP as of an analog of good old C: you can do pretty much everything, but it is not because the language helps you – it is rather because it doesn’t stand in the way :-)”
Another Quote: “As most of the routers (including pretty much every backbone router out there) are not configured to support multicast, it makes multicast over the public Internet hopeless :-(“
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Avoiding ugly afterthoughts. Part b. Coding for Security, Coding for i18n, Testing as a Part of Development

Quote: “Doing sanitization at IDL level automates quite a bit of tedious-and-error-prone work, which is always a Good Thing™”
Another Quote: “Hey, this whole thing can be made MUCH simpler, the only thing we need to acknowledge is that the best identifier for a string is the string itself!”
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Avoiding Ugly Afterthoughts. Part a. From Writing for Cross-Platform, to Writing for Debugging and Production Post-Mortem, with Error Handling in between

Quote: “It is strongly recommended to have your build server to compile your game for at least two sufficiently-different platforms from the very beginning”
Another Quote: “If allocation of 50 bytes causes an “out of memory” error, we’re probably already long dead because of unacceptable swapping. And even if we disabled swap file – chances that we will recover from this condition, are infinitesimally small”
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