| Author: | “No Bugs” Hare Follow: |

Job Title: | Sarcastic Architect | |

Hobbies: | Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek | |

[rabbit_ddmog vol=”8″ chap=”Chapter 29(h) from “beta” Volume VIII”]

What a fiendish cipher it must be, to talk about it left, right, and center!

With all those considerations which we discussed over the course of last 2 posts, an obvious question of “how to use it in practice” arises. To illustrate those points I’ve made, I wrote a pure C++ template-based obfuscation library, and placed it to Github [NoBugs]. Note that it is a pure C++ solution, i.e. *without *an external code generator; while abilities of the pure C++ are limited compared to the code generator-based solutions, I was surprised *how much *it is possible to achieve while staying entirely within bounds of C++.^{1}

*DISCLAIMER: as of now, library is in pre-alpha stage; while I am reasonably confident that if it compiles, it will produce consistent results (i.e. output with obfuscation will be the same as output without obfuscation), chances of it failing to compile in certain use cases are still pretty high <sad-face />. Still, as a proof-of-concept it IS interesting to see the results which can be obtained even with a pure in-language solution.*

^{1}C++17, to be exact; don’t even try it without MSVC2017, or without /std:c++latest. While support for modern Clang is hopefully possible, it is not there yet.

## Basic Idea

As it was discussed above –

^{2}

In other words – the idea is NOT to write obfuscations manually. Instead – we should just *declare *which-things-we-want-to-obfuscate, and then obfuscation library should take care of the rest.

## Example: factorial() function

To illustrate “how ithare::obf can be used to obfuscate things”, we’ll use the following very simplistic factorial() function:

//Listing 29.factorial.orig __declspec(noinline) int64_t factorial(int64_t x) { if(x<0) throw MyException(“Negative value of factorial!”); int64_t ret = 1; for(int64_t i=1; i <= x; ++i) { ret *= i; } return ret; }

*Note: above, __declspec(noinline) is used merely to isolate our factorial() function from the rest of code, to see what is going on more clearly. With a few very narrow exceptions, noinline SHOULD NOT be used for production code (leave alone obfuscated production code).*

## Baseline

After compiling the code above in Release x64 mode, we get the following assembly (as shown by IDA Pro; other disassemblers may provide less information, but we should be ready to the attacker using the-best-available-tools):

;;Listing 29.factorial.orig.asm ;;single-; indicates comments by IDA Pro ;;double-;; indicate my own comments var_38 = byte ptr -38h;;offset identifier created by IDA Pro sub rsp,58h mov rdx,rcx test rcx,rcx js l1 mov eax,1 mov ecx,eax cmp rax,rdx jg l2 nop dword ptr[rax+rax+00000000h];;aligning instructions l3: imul rax,rcx inc rcx cmp rcx,rdx jle l3 l2: add rsp,58h retn l1: lea rcx,[rsp+58h+var_38] call sub_2 lea rdx,[__TI1?AVMyException@@]; throw info ; for ‘class MyException’ lea rcx,[rsp+58h+var_38] call _CxxThrowException sub_2: push rbx sub rsp, 20h lea rax,off_1400036F90 mov rbx, rcx mov [rcx], rax lea rdx, aNegativeArgume ; “Negative argument to factorial!” add rcx, 8 call sub_3 mov rax, rbx add rsp, 20h pop rbx retn

It is very short, and is rather clear even in asm. *NB: as we can see, MyException name is visible in the .exe – that’s in spite of me disabling RTTI (RTTI seems to be enabled at least for classes-being-thrown regardless of /GR- option being fed to MSVC compiler <sad-face />).*

Even better for the potential attacker (and worse for us), is that if we feed this code to the IDA Pro decompiler, our intentions will be even more obvious:

//Listing 29.factorial.obf.decompiled.c signed __int64 __fastcall sub_1(signed __int64 a1) { signed __int64 v1;//rdx signed __int64 result;//rax signed __int64 i;//rcx char v4;// [rsp+20h] [rbp-38h] v1 = a1; if(a1<0) { sub_2(&v4); CxxThrowException(&v4, &_TI1_AVMyException__); } result = 1i64; for( i = 1i64; i <= v1; ++i ) result *= i; return result; } _QWORD *__fastcall sub_2(_QWORD *a1) { _QWORD *v1;// rbx v1 = a1; *a1 = &off_140036F90; sub_3(a1 + 1, “Negative argument to factorial!”); return v1; }

Aren’t you amazed at capabilities of IDA’s reverse engineering? I certainly am; it indeed looks *extremely *close to the original code, and our intentions are indeed very clear. Even if we wouldn’t give away *that *obvious clue with our “Negative argument…” error string – the attacker still won’t have much problems realizing that our sub_1() is a function which calculates factorial (that *for(i)* loop in *sub_1()* gives it away almost-instantly).

This is the point where our obfuscation task starts…

## Obfuscated-but-Still-Readable-and-Debuggable?

As it was stated above, our goal is to obfuscate the *binary *code, while keeping our *source *code as-readable-as-possible. Let’s see how ithare::obf from library [NoBugs] deals with it.

To enable automated randomized obfuscation, we have to *say* which variables and which literals we want to obfuscate, *and to what extent *(leaving generation of the actual obfuscation code to the library and compiler)*.* Let me show it on example of our *factorial() *function:

//Listing 29.factorial.obf __declspec(noinline) OBF6(int64_t) factorial(OBF6(int64_t) x) { if(x<0) throw MyException(OBF5S(“Negative value of factorial!”)); OBF3(int64_t) ret = 1;//we could obfuscate literal '1' too, // but for such common literals it rarely makes sense for(OBF3(int64_t) i=1; i <= x; ++i) { ret *= i; } return ret; }

That’s it! As you can see, we didn’t do *any *real obfuscation here, merely *declaring *which variables have to be obfuscated (in fact, we’re replacing types-to-be-obfuscated with their obfuscated counterparts).

About those digits within OBF6() and OBF3(). In ithare::obf there is a convention that this-digit-after-OBF means “how much we want to obfuscate this type/literal”: OBF0() means “obfuscate using no more than 1 CPU cycle”, OBF1() – “using no more than 3 CPU cycles”, OBF2() – “no more than 10 CPU cycles”, and so on. More generally, OBFX() means “obfuscate using no more than 10^(X/2) CPU cycles”, so OBF6() is allowed to eat up to 1000 CPU cycles.

### Obfuscating Parameters and Return Values

In our example above, we obfuscated not only internal variables, but also input parameters and return values of our *factorial() *function (and moreover, we used MUCH more severe obfuscation on entry and on exit, than inside). The reason for it is that

This provides two very significant benefits:

- When debugging, attacker cannot really see real values of the function parameters (he will see only those obfuscated values). As call stack is one of major tools used by attackers, making it less obvious (and we’ll be making it
*much*less obvious – see decompiled examples below) certainly qualifies a Good Thing™. - “Even if the attacker knows what our function does, to invoke the function properly he still needs to deobfuscate the APIEven if the attacker knows what our function does, to invoke the function properly he still needs to deobfuscate the API (i.e. reverse-engineer current randomized incarnation of the code). And as this obfuscation changes automagically on each build (more on it below) – it means that each successful-attack-which-uses-this-API, still has to be rewritten for each new release of our Client. Sounds as a lot of tedious mundane work for the attacker – and this is certainly another Good Thing™ for us as defenders.
^{3}

^{2}That is, for obfuscation purposes.

^{3}Of course, in theory this process can be automated, but for the time being – there are no such tools. Moreover – even in theory there are limits to such automation,

*especially as boundaries between real code and obfuscation are far from being obvious(!).*Those reverse-engineering guys I spoke to, when faced with such automation, were referring to using SAT solvers for this task, and with SAT solvers being NP-complete – well, it is a pretty hopeless mechanism of dealing with sizeable problems.

### Debugging

As we can observe, our source code is not *too *obfuscated. Moreover, if we compile it for debugging (i.e. without ITHARE_OBF_SEED being defined) – it will stay debuggable too; here is a screenshot from MSVC with our factorial() function being debugged:

As we can see, in this mode (without ITHARE_OBF_SEED), all the variables look more or less as their counterparts (that added ‘val=’ to the value is not TOO bad debugging-wise). Of course, we won’t be debugging our obfuscation this way – but when debugging our app-level logic, we have to assume that whatever-obfuscation-we-have works flawlessly anyway.^{4}

^{4}BTW, even now, in pre-alpha, I am reasonably confident that as soon as obfuscated code compiles – it does work properly (and bugs causing compile failures, are being steadily ironed out).

## Compile for Production: Enter ITHARE_OBF_SEED

Now, let’s try to compile the very same Listing 29.factorial.obf for production; to do it – we have to recompile *exactly *the same source code but with ITHARE_OBF_SEED #defined to be a large random number.^{5}

At this point, we get an executable, which is *functionally equivalent *to the original one – but is *randomly and severely obfuscated*. Let’s see what current (as of January 2018) version of the ithare::obf will do with our *factorial()* function.

From assembler, the following can be observed:

- Our “Negative value of factorial!” literal is no longer easily visible (it doesn’t show in “Strings” view of IDA Pro, and is not really easily detectable until the moment we decide to use it).
- Our simplistic
*factorial()*function now takes whopping 2 kilobytes(!).

As it is sooooo large (and is not-so-easy-to-comprehend) – I will provide only *a portion *of it (specifically the inner loop) here:

;;Listing 29.factorial.obfuscated.asm.InnerLoopOnly loc_140002430: mov r9, r15 mov r10d, 1Fh sub r9, rax imul rax, rcx, 1Fh mov r8d, r9d sub r10, rax and r8d, 0FFFF0000h movzx eax, r9w add r8d, eax mov eax, r9d sub r8, rax add r8, r9 imul r10, r8 mov edx, r10d movzx eax, r10w and edx, 0FFFF0000h add edx, eax mov eax, r10d sub rax, rdx mov rdx, cs:qword_14003FAA0 sub rax, r10 add rax, r15 movzx r8d, byte ptr [rdx+2] imul r8, -1Fh imul rdx, rcx, -1Fh add r8, rbx mov rcx, r8 mov r8d, 1Fh inc rdx imul rcx, rdx imul rdx, rcx, 1Fh sub r8, rdx cmp r8, r11 jle short loc_140002430

As we can see – it is *far *from being obvious; while we *do *have an *imul *operation within – it doesn’t give up much, as actually we have *six *of such *imul*s, and it isn’t obvious whether they’re part of obfuscation, or not.

And even if we look at the our obfuscated *factorial() *function through the prism of almighty IDA Pro’s decompiler – all we get is the following:

//Listing 29.factorial.obf.decompiled.c _DWORD *__fastcall sub_1(_DWORD *a1, __int64 a2) { int v2; // er14 __int16 v3; // ax int v4; // er9 int v5; // er11 __int16 v6; // r10 int v7; // er13 int v8; // eax unsigned __int64 v9; // r8 unsigned __int64 v10; // rax signed __int64 v11; // rcx int v12; // er8 int v13; // er11 int v14; // edi int v15; // edi int v16; // er11 unsigned __int64 v17; // r11 int v18; // er10 unsigned int v19; // ebx int v20; // edi int v21; // er11 unsigned __int64 v22; // rsi unsigned __int64 v23; // r10 int v24; // er9 unsigned int v25; // edi int v26; // ecx int v27; // er10 int v28; // er9 int v29; // er11 unsigned __int64 v30; // rdx _DWORD *result; // rax unsigned __int64 v32; // rdx __int16 v33; // ax int v34; // er8 __int64 v35; // r8 _DWORD *v36; // [rsp+48h] [rbp-51h] char v37; // [rsp+50h] [rbp-49h] char v38; // [rsp+54h] [rbp-45h] char v39; // [rsp+58h] [rbp-41h] char v40; // [rsp+5Ch] [rbp-3Dh] char v41; // [rsp+60h] [rbp-39h] __int64 v42; // [rsp+70h] [rbp-29h] __int64 v43; // [rsp+78h] [rbp-21h] char v44; // [rsp+80h] [rbp-19h] unsigned int v45; // [rsp+A8h] [rbp+Fh] int v46; // [rsp+ACh] [rbp+13h] unsigned int v47; // [rsp+B0h] [rbp+17h] int v48; // [rsp+B4h] [rbp+1Bh] int v49; // [rsp+B8h] [rbp+1Fh] int v50; // [rsp+BCh] [rbp+23h] unsigned int v51; // [rsp+C0h] [rbp+27h] unsigned int v52; // [rsp+C4h] [rbp+2Bh] v36 = a1; v2 = -256 * BYTE5(a2) - ((unsigned __int16)(15 - HIWORD(a2)) << 16) - BYTE4(a2) + 31; v3 = (unsigned __int64)((unsigned int)(unsigned __int16)(HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31)) - 15 + (v2 << 16)) >> 16; v4 = (((unsigned __int16)(HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31)) - 15 + (v2 << 16)) << 16) + (unsigned __int16)(v3 - (HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31) - 15) * (HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31) - 15)); v5 = (unsigned __int16)((HIWORD(v4) << 8) + (((HIWORD(v4) >> 8) - HIWORD(v4)) & 0xFF)) + ((((unsigned __int8)(3 - 15 * ((unsigned __int16)(v3 - (HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31) - 15) * (HIWORD(v2) - (-256 * BYTE5(a2) - BYTE4(a2) + 31) * (-256 * BYTE5(a2) - BYTE4(a2) + 31) - 15)) >> 8)) << 8) + 65521 + (unsigned __int8)(v3 - (BYTE2(v2) - (31 - BYTE4(a2)) * (31 - BYTE4(a2)) - 15) * (BYTE2(v2) - (31 - BYTE4(a2)) * (31 - BYTE4(a2)) - 15))) << 16); v6 = (unsigned __int16)(31 - ((unsigned __int8)-HIBYTE(v5) << 8) - (unsigned __int8)(3 - BYTE2(v5))) >> 8; v7 = ((_DWORD)a2 << 16) + (unsigned __int16)(WORD1(a2) - a2); v8 = (unsigned __int64)(v7 + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned int)(unsigned __int16)(WORD1(a2) - a2)) >> 16; v9 = 3i64 - 3 * (((v7 + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned __int16)(WORD1(a2) - a2)) << 16) + (unsigned int)(unsigned __int16)(v8 - (WORD1(a2) - a2 - 3) * (WORD1(a2) - a2 - 3))) - ((unsigned __int64)(3 * ((unsigned __int16)((unsigned __int8)(3 - v6) + (((unsigned __int8)(1 - (31 - (3 - BYTE2(v5)))) + ((31 - (_WORD)v5) << 8)) << 8)) - (unsigned __int16)(15 - ((unsigned __int8)(3 - v6) + (((unsigned __int8)(1 - (31 - (3 - BYTE2(v5)))) + ((31 - (_WORD)v5) << 8)) << 8))) - ((unsigned __int8)(3 - v6) + (((unsigned __int8)(1 - (31 - (3 - BYTE2(v5)))) + ((unsigned int)(unsigned __int16)(31 - ((HIWORD(v4) << 8) + (((HIWORD(v4) >> 8) - HIWORD(v4)) & 0xFF))) << 8)) << 8)) + 5)) << 32); if ( (signed __int64)((v9 << 32) + HIDWORD(v9) - (3 - 3 * (((v7 + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned __int16)(WORD1(a2) - a2)) << 16) + (unsigned __int16)(v8 - (WORD1(a2) - a2 - 3) * (WORD1(a2) - a2 - 3)))) * (3 - 3 * (((v7 + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned __int16)(WORD1(a2) - a2)) << 16) + (unsigned int)(unsigned __int16)(v8 - (WORD1(a2) - a2 - 3) * (WORD1(a2) - a2 - 3))))) < 0 ) { v45 = 983040 * (((unsigned int)(3 * dword_14003DB80) >> 16) + ((unsigned __int16)(3 * dword_14003DB80) << 16)) + (unsigned __int16)((15 * (((unsigned int)(3 * dword_14003DB80) >> 16) + ((unsigned __int16)(3 * dword_14003DB80) << 16)) >> 16) - abs(15 * ((unsigned int)(3 * dword_14003DB80) >> 16))); v46 = 31 * (((unsigned __int16)-(signed __int16)(((unsigned __int16)-(signed __int16)dword_14003DB84 >> 8) + ((unsigned __int8)-(char)dword_14003DB84 << 8)) << 16) + (unsigned __int16)-((-65536 * (unsigned __int16)(3 - HIWORD(dword_14003DB84)) - (unsigned int)(unsigned __int16)(((unsigned __int16)-(signed __int16)dword_14003DB84 >> 8) + ((unsigned __int8)-(char)dword_14003DB84 << 8)) + 1) >> 16)); v33 = (unsigned __int64)(unsigned int)-dword_14003DB88 >> 16; v47 = 15 * (((-65536 * dword_14003DB88 + (unsigned int)(unsigned __int16)(v33 - -(signed __int16)dword_14003DB88 * -(signed __int16)dword_14003DB88)) >> 16) + ((unsigned __int16)(-(signed __int16)dword_14003DB88 * -(signed __int16)dword_14003DB88 - v33) << 16)); v34 = ((((unsigned __int16)-HIWORD(dword_14003DB8C) << 16) + (unsigned __int16)(15 * ((unsigned __int8)dword_14003DB8C + ((unsigned __int8)(1 - BYTE1(dword_14003DB8C)) << 8)))) << 16) + (unsigned __int16)(((((unsigned __int16)-HIWORD(dword_14003DB8C) << 16) + (unsigned int)(unsigned __int16)(15 * ((unsigned __int8)dword_14003DB8C + ((unsigned __int8)(1 - BYTE1(dword_14003DB8C)) << 8)))) >> 16) - abs( 15 * ((unsigned __int8)dword_14003DB8C + ((unsigned __int8)(1 - BYTE1(dword_14003DB8C)) << 8)))); v48 = (v34 << 16) + (unsigned __int16)(HIWORD(v34) - abs( ((((unsigned __int16)-HIWORD(dword_14003DB8C) << 16) + (unsigned int)(unsigned __int16)(15 * ((unsigned __int8)dword_14003DB8C + ((unsigned __int8)(1 - BYTE1(dword_14003DB8C)) << 8)))) >> 16) - abs( 15 * ((unsigned __int8)dword_14003DB8C + ((unsigned __int8)(1 - BYTE1(dword_14003DB8C)) << 8))))); v49 = -65536 * (unsigned __int16)(4 - HIWORD(dword_14003DB90)) - (unsigned __int16)(((unsigned __int16)(45 - 15 * dword_14003DB90) >> 8) + ((unsigned __int8)(45 - 15 * dword_14003DB90 - 15) << 8)) + 1; v42 = 0i64; v43 = 15i64; v41 = 0; v35 = (((unsigned __int16)-HIWORD(dword_14003DB94) << 16) + (unsigned int)(unsigned __int16)(15 * ((unsigned __int8)dword_14003DB94 + ((unsigned __int8)(1 - BYTE1(dword_14003DB94)) << 8)))) << 16; v50 = v35 + (unsigned __int16)(((((unsigned __int16)-HIWORD(dword_14003DB94) << 16) + (unsigned int)(unsigned __int16)(15 * ((unsigned __int8)dword_14003DB94 + ((unsigned __int8)(1 - BYTE1(dword_14003DB94)) << 8)))) >> 16) - abs( 15 * ((unsigned __int8)dword_14003DB94 + ((unsigned __int8)(1 - BYTE1(dword_14003DB94)) << 8)))); v51 = -15 * (unsigned __int16)qword_14003DB98 - 983040 * ((unsigned int)qword_14003DB98 >> 16); v52 = (HIDWORD(qword_14003DB98) & 0xFFFF0000) + (unsigned __int16)(45 - 15 * WORD2(qword_14003DB98)); sub_2( &v41, 31i64, v35, &v45, __PAIR__(dword_14003DB94, dword_14003DB8C), __PAIR__(dword_14003DB90, dword_14003DB84), qword_14003DB98); sub_3(&v44, &v41); CxxThrowException(&v44, &_TI1_AVMyException__); } v10 = 14i64; v11 = 930i64 * *(unsigned __int8 *)(qword_14003FAA0 + 2) + 1190112520884487202i64; v12 = (unsigned __int64)((unsigned int)(unsigned __int16)(HIWORD(v2) - v2 * v2) - 15 + (v2 << 16)) >> 16; v13 = (((unsigned __int16)(HIWORD(v2) - v2 * v2) - 15 + (v2 << 16)) << 16) + (unsigned __int16)(v12 - (HIWORD(v2) - v2 * v2 - 15) * (HIWORD(v2) - v2 * v2 - 15)); v14 = (unsigned __int16)((HIWORD(v13) << 8) + (((HIWORD(v13) >> 8) - HIWORD(v13)) & 0xFF)) + ((((unsigned __int8)(3 - 15 * ((unsigned __int16)(v12 - (HIWORD(v2) - v2 * v2 - 15) * (HIWORD(v2) - v2 * v2 - 15)) >> 8)) << 8) + 65521 + (unsigned __int8)(v12 - (BYTE2(v2) - v2 * v2 - 15) * (BYTE2(v2) - v2 * v2 - 15))) << 16); v15 = (unsigned __int8)(3 - ((unsigned __int16)(31 - ((unsigned __int8)-HIBYTE(v14) << 8) - (unsigned __int8)(3 - BYTE2(v14))) >> 8)) + (((unsigned __int8)(1 - (31 - (3 - BYTE2(v14)))) + ((unsigned __int16)(31 - v14) << 8)) << 8); v16 = ((_DWORD)a2 << 16) + (unsigned __int16)(WORD1(a2) - a2) + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned __int16)(WORD1(a2) - a2); v17 = 3i64 - 3 * ((v16 << 16) + (unsigned int)(unsigned __int16)(HIWORD(v16) - (WORD1(a2) - a2 - 3) * (WORD1(a2) - a2 - 3))) - ((unsigned __int64)(3 * ((unsigned __int16)v15 - (unsigned int)(unsigned __int16)(15 - v15) - v15 + 5)) << 32); if ( 31 - 31 * v11 <= (signed __int64)((v17 << 32) + (unsigned int)(HIDWORD(v17) - v17 * v17)) ) { v18 = (unsigned __int16)(HIWORD(v2) - v2 * v2) + (v2 << 16) - 15; v19 = ((v18 << 16) + (unsigned int)(unsigned __int16)(HIWORD(v18) - v18 * v18)) >> 16; v20 = (unsigned __int16)(((_WORD)v19 << 8) + ((((unsigned __int16)(((v18 << 16) + (unsigned int)(unsigned __int16)(HIWORD(v18) - v18 * v18)) >> 16) >> 8) - v19) & 0xFF)) + ((((unsigned __int8)(3 - 15 * ((unsigned __int16)(HIWORD(v18) - v18 * v18) >> 8)) << 8) + 65521 + (unsigned __int8)(BYTE2(v18) - v18 * v18)) << 16); v21 = (unsigned __int8)(3 - ((unsigned __int16)(31 - ((unsigned __int8)-HIBYTE(v20) << 8) - (unsigned __int8)(3 - BYTE2(v20))) >> 8)) + (((unsigned __int8)(1 - (31 - (3 - BYTE2(v20)))) + ((unsigned __int16)(31 - (((_WORD)v19 << 8) + ((((unsigned __int16)(((v18 << 16) + (unsigned int)(unsigned __int16)(HIWORD(v18) - v18 * v18)) >> 16) >> 8) - v19) & 0xFF))) << 8)) << 8); do { v23 = (15 - v10 + (unsigned __int16)(15 - v10) + ((15 - (_DWORD)v10) & 0xFFFF0000) - (unsigned __int64)(unsigned int)(15 - v10)) * (31 - 31 * v11); v10 = ((unsigned __int16)(15 - v10) + ((15 - (_DWORD)v10) & 0xFFFF0000)) * (31 - 31 * (_DWORD)v11) - (unsigned __int64)((unsigned __int16)v23 + ((unsigned int)v23 & 0xFFFF0000)) - v23 + 15; v11 = (-31 * v11 + 1) * (1190112520884487201i64 - 31i64 * *(unsigned __int8 *)(qword_14003FAA0 + 2)); v22 = 3i64 - 3 * (((((_DWORD)a2 << 16) + (unsigned __int16)(WORD1(a2) - a2) + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned __int16)(WORD1(a2) - a2)) << 16) + (unsigned int)(unsigned __int16)(((((_DWORD)a2 << 16) + (unsigned __int16)(WORD1(a2) - a2) + (unsigned __int16)(WORD1(a2) - a2 - 3) - (unsigned int)(unsigned __int16)(WORD1(a2) - a2)) >> 16) - (WORD1(a2) - a2 - 3) * (WORD1(a2) - a2 - 3))) - ((unsigned __int64)(3 * ((unsigned __int16)v21 - (unsigned int)(unsigned __int16)(15 - v21) - v21 + 5)) << 32); } while ( 31 - 31 * v11 <= (signed __int64)((v22 << 32) + (unsigned int)(HIDWORD(v22) - v22 * v22)) ); } v24 = ((15 - v10 + (unsigned __int16)(15 - v10) + ((15 - (_DWORD)v10) & 0xFFFF0000) - (unsigned __int64)(unsigned int)(15 - v10)) >> 32) * (((unsigned __int16)(word_14003DB70 - 16916) << 16) + (unsigned __int16)(word_14003DB68 + 31518 + (unsigned __int8)(93 * (word_14003DB68 + 30) - 67 * *(_BYTE *)(qword_14003FAA0 + 2) - 74) - (unsigned __int8)(word_14003DB68 + 30))); v25 = (((((unsigned __int16)(21587 - word_14003DB64 - 1) << 16) + (unsigned __int16)(-31 * (-31539 - word_14003DB60))) << 16) + (unsigned __int16)(((((unsigned __int16)(21587 - word_14003DB64 - 1) << 16) + (unsigned int)(unsigned __int16)(-31 * (-31539 - word_14003DB60))) >> 16) - -31 * (-31539 - word_14003DB60) * -31 * (-31539 - word_14003DB60))) * ((unsigned __int16)(-21845 * HIWORD(v24)) + ((unsigned __int16)((unsigned __int8)v24 - (unsigned __int8)(15 - v24) - v24) << 16)); sub_4(&v38, &v37); v26 = 31 * ((unsigned __int64)sub_5(&v40, &v39) + 2032094506); v29 = ((unsigned __int16)(HIWORD(v26) - word_14003DB6C) + ((unsigned __int16)(31 * v26) << 16)) * (v28 + ((v27 + (unsigned __int16)abs((_WORD)v28)) << 16)); v30 = ((unsigned __int64)((v29 & 0xFFFF0000) + (unsigned __int16)v29) << 32) + (v25 >> 16) + ((v25 + (unsigned __int16)abs(HIWORD(v25))) << 16) + 31; result = v36; v32 = ((unsigned __int64)(-1431655765 * (_DWORD)v30 + (unsigned __int16)(21845 * v30) - (unsigned __int16)(-21845 * v30) + (unsigned __int16)(15 - 21845 * v30) - (unsigned int)(unsigned __int16)(21845 * v30)) << 32) + (unsigned int)-((HIDWORD(v30) << 16) + 65537 * (HIDWORD(v30) >> 16)); *v36 = HIDWORD(v32); v36[1] = ((v32 >> 32) + ((unsigned __int64)(unsigned int)v32 << 32)) >> 32; return result; }

Not much if you ask me <wink />; figuring out what this function does – is very non-obvious to say the least (of course, it still *does *compute factorial, it is just that finding it out will take some hours – if not days). And the function-which-deals-with-our-exception (and which previously gave away the “Negative…” literal) now looks as follows:

//Listing 29.factorial.obf.sub_3.decompiled.c _QWORD *__fastcall sub_3(_QWORD *a1, unsigned __int64 *a2) { unsigned __int64 *v2; // rbx _QWORD *v3; // rdi unsigned __int64 v4; // rdx unsigned __int64 v5; // rcx unsigned __int64 v6; // rdx unsigned __int64 v7; // rax v2 = a2; v3 = a1; *a1 = &off_140037FC0; sub_6(a1 + 1); v4 = v2[3]; if ( v4 >= 0x10 ) { v5 = *v2; v6 = v4 + 1; if ( v6 >= 0x1000 ) { if ( v6 + 39 <= v6 || v5 & 0x1F || (v7 = *(_QWORD *)(v5 - 8), v7 >= v5) || v5 - v7 - 8 > 0x1F ) sub_7(); v5 = *(_QWORD *)(v5 - 8); } sub_8(v5); } v2[2] = 0i64; v2[3] = 15i64; *(_BYTE *)v2 = 0; return v3; }

We can see no literal in plain sight anymore – which is certainly a Good Thing(tm)…

In addition, *none *of the code in our *factorial() *function is relatively-easily-detectable “dead code”: *all *the code can be executed (and the code along those branches which don’t raise exceptions, *is *executed during normal operation of the program).

Bottom line:

This means that using this type of obfuscation, we’re creating an asymmetry in our favour – while we’re taking relatively limited efforts on our side, we’re increasing the attacker’s efforts *by orders of magnitude*. This kind of asymmetrical efforts is *exactly *what-good-protection should do <smile />.

### Ever-Changing Binary Code

But wait – we’re still not done with the benefits of ithare::obf. *On each subsequent release build of our Client, we should use different ITHARE_OBF_SEED*.^{6}

Using this technique, for each Client release, we’ll generate *different *(but still *functionally equivalent) *obfuscation code; this, in turn, will make a large chunk of attacker’s-efforts-coming-from-previous-build, useless.^{7}

Let’s compare two decompiles of the *exactly same *source code, but with *different *ITHARE_OBFUSCATION_SEEDs (screenshot from https://www.diffnow.com/):

As we can see, obfuscated code on both sides uses *the same principles*, but the code itself is *very different*; this, in turn, means that for each new Client build at least a *significant portion **of reverse engineering efforts should be repeated.*

Moreover,

^{8}

Once again, what we’re trying to do here – is to create an *asymmetry*, when something-which-comes-to-us-for-free (namely, automagically generated different obfuscation for each build) causes significant trouble to the attacker.

^{5}currently – only 64-bit seeds are supported, but in the future, I hope to extend seeds to 128-bit ones.

^{6}Ideally – we should use crypto-strength random number as our ITHARE_OBF_SEED.

^{7}Among other things, techniques such as F.L.I.R.T. and F.L.A.R.E. are rendered useless for the seriously-obfuscated functions.

^{8}Well, we’ll also have to integrate our obfuscations into our Client-Server protocol, which can be not-so-trivial (but still doable), more on it in [[TODO]] section below.

## Caveats

Of course, as any tool of this kind, there are certainly caveats (in addition to any bugs-due-to-such-complicated-library-being-pre-alpha).

### Still Security-by-Obscurity <sad-face />

First, most importantly, all-the-information-attacker-needs, is still in the code <sad-face />; what we’re doing, is merely *hiding *things, which cannot be really secure. This means that as-a-way-to-protect-your-intellectual-property (~=”your offline program from being pirated”), this method still isn’t likely to work^{9} (not to mention that motivation for most of such protections is controversial).

Still, in the context of MOGs, IMNSHO there is considerable value in hiding things in the manner described above (especially if such obfuscation is applied *consistently *across *lots *of the code). In particular, as we noted above, if attackers cannot cope with the pace of our new releases – it means that we won’t have problem with bot fighters/cheaters anymore. Sure, at some point they will invent tools-which-can-automagically-deobfuscate-our-stuff, but first, it will take time, and second – after they do it, we’ll be in position to readjust (enabling us to go into arms race with the attackers, which is already a tremendous improvement over the current state of affairs); moreover – my *gut feeling *is that in this battle we do have an upper hand (just because the attacker has to solve an *inverse problem *compared to us solving *forward problem, *and solving *inverse problems* tends to be *much *more complicated than solving *forward problems*).

^{9}OTOH, if speaking about programs which go online at least occasionally – this technique can be used to make hacks

*much*more difficult (how – is beyond the scope of this book, but a requirement for a program to go online will allow…)

### Performance

As for performance – of course, convoluted obfuscated binary code does take its toll; that’s exactly why all the obfuscation primitives are supposed to mention maximum-number-of-CPU-cycles-we-can-spare. And of course, for 3D vertex-level code using *any *obfuscation is a fallacy.

On the other hand – it is well-known that 5% of code take 95% of CPU time (and conversely, 95% of code take only 5% of CPU time); this tends to stand for games too (in particular, script engines tend to be *much *less optimized than 3D graphics). As a result, our solution is rather obvious: *let’s obfuscate non-performance-critical code.*

Moreover,

Indeed, trying to extract usable information (such as “opponent is at 11 o’clock”) from vertex-level manipulations is a gargantuan task; it is usually *much *easier to get the opponent’s coordinates right after the network-packet-with-these-coordinates is parsed; however – as this parsing doesn’t happen too often, it *can *be obfuscated without causing too much of the performance penalty.

Let’s make a quick calculation. Our non-obfuscated *factorial()* function (when called to calculate *factorial(20)*), takes about 10ns of time. Our seriously-obfuscated version shown above, takes about 200ns – which is whopping 20x longer. However, let’s not be hasty to write it off on this “20x slower” basis. If we’re using some-function-obfuscated-in-a-similar-manner to parse our network packets – we’ll have to call it only once per network tick, i.e. 20 times per second; under these conditions – adding 200ns per network tick will take only 4 microseconds out of each second, or mere 0.0004%. In other words –

Sure, we DO need to be very careful about performance – but the division between “high-performance code” and “code in need for obfuscation” *is *there, so it *is *possible to exploit it.

## Open Source Obfuscation is NOT an Oxymoron

“how can we possibly *both *obfuscate things *and* make them 100% public *at the same time*?At the first glance, saying “open source” and “obfuscation” in the same breath sounds as an oxymoron; how can we possibly *both *obfuscate things *and* make them 100% public *at the same time*? However, as soon as we say that we’re using *randomized *code generation – it starts to make sense.

While ithare::obf itself is open-source (and therefore can be validated by lots of people(!)), ITHARE_OBF_SEED parameter which was used to compile each of the builds, is certainly intended to stay out of sight, so that the attacker won’t know *what exact obfuscation was generated for the executable he’s dealing with*. This, in turn, means that

*some*protection provided by obfuscation

In a sense – it is similar to having *encryption algorithms *completely public, with just their keys being secret; here – ithare::obf plus our obfuscated-source-code is our public algorithm, and ITHARE_OBF_SEED is our key.

In particular (as we’ll discuss in [[TODO]] section below) we can try to use similar obfuscation to obfuscate Client-2-Server protocols in a 100%-open-source game (just not publishing specific ITHARE_OBF_SEED used for building a specific Server+specific Clients). This, in turn, would allow *anybody *to compile and run their own Server+Client; it is just that ITHARE_OBF_SEED will be unknown for each such Server+Client pair – so while all such Servers+Client pairs are *functionally *the same (and play *the same *game) – *protocols *for each such pair will be different, with the automagically-generated obfuscation code providing non-trivial protection from cheaters and bots (and moreover, for each such Server+Client pair obfuscation will need to be broken separately).

In addition, even now ithare::obf has a modular structure, where it is rather easy to add your own primitives (and ithare::obf-with-your-own-primitives is no longer 100% open source, which may both provide additional protection and give you more peace of mind). In the future, I expect to provide an “official” way to expand ithare::obf with your-own-primitives without the need to modify its source code.

## Summary on ithare::obf

To summarize our findings so far:

- It
*is*possible to have a code which is*both*rather readable in source,*and*pretty much unreadable in binary- As a side benefit – it
*is*possible to re-generate our binary code on each build at virtually zero cost for us, (while making the life of attackers*much*more complicated)

- As a side benefit – it
- ithare::obf library is currently immature (and certainly NOT production-ready), but it
*does*provide proof-of-concept implementation for these things- Even current state-of-the-art IDA decompiler is no match for even-current rather-basic implementation of ithare::obf

- It is still not a silver bullet – but can be used as a building block to build very serious protection from cheaters (in fact,
*most*of anti-cheater protection techniques would benefit from this kind of randomized obfuscation code). - “Performance-wise, we can do A LOT of obfuscation per network tickPerformance-wise, we can do A LOT of obfuscation per network tick
- And apparently, it is rather-performance-non-critical stuff which is the easiest to attack, so it is
*exactly*the thing which we should obfuscate (alongside with any anti-cheating routines we want to have)

- And apparently, it is rather-performance-non-critical stuff which is the easiest to attack, so it is
- Open-source obfuscation
*is*possible (as long as we keep*seed*out of sight); in a sense – it is about the same as having crypto-algorithm public, while keeping its key secret (with our ithare::obf directly corresponding to the crypto-algorithm, and our*seed*corresponding to the key).

## [[To Be Continued…

This concludes beta Chapter 29(h) from the upcoming book “Development and Deployment of Multiplayer Online Games (from social games to MMOFPS, with social games in between)”.

Stay tuned for Chapter 29(i), where we’ll discuss issues related to protocol obfuscation (including versioning)]]

**Comment↯ below**. You do?! Please share:

### References

### Acknowledgement

Cartoons by Sergey Gordeev^{} from Gordeev Animation Graphics, Prague.

Helmut Mülner says

You obfuscated the link to the github repository (https://github.com/ITHare/obf)

"No Bugs" Hare says

Did I? My link (in “References” section) is https://github.com/ITHare/obf , and yours is https://github.com/ITHare/obf – TBH, I don’t see any difference. Care to elaborate?

Thomas says

Hey I just wanted to write you a comment letting you know there is in fact interest in this 🙂

We’re planning on using this in a game that’s currently being fixed up by me and some members of the community. It’s not a big game at all, it’s an old free MMO that desperately needs something like this.

Just wanted to let you know that, based on your github request to do so. I also might grab the book, too. Thanks for your work on this!

Betty Barron says

Hello

Your work is very interesting, keep improving it