If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included
 
“No Bugs” Hare
Author:“No Bugs” Hare  Follow: TwitterFacebook
Species:H.A.R.E. (as "Honest And Restless Engineer")
Job Title:Sarcastic Architect
Hobbies:Thinking Aloud, Arguing with Managers, Annoying HRs,
Calling a Spade a Spade, Keeping Tongue in Cheek
 
'No Bugs' Bunny

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, he has had one very unusual treat: he was obsessed with eliminating all the bugs he can get his forelegs on. So, it is not surprising that his friends called him a “No Bugs” Bunny (or simply “NoBugs”).

Later on, he grew up, so he decided that “Bunny” in his name has became inappropriate (not to mention potential arguments with Warner Brothers), so he has asked all his friends to call him “No Bugs” Hare. He has made a career as a team lead and software architect, and they lived happily ever after.

“No Bugs” Hare Opera Omnia, Vol.12:

Services Provided: Co-Location vs Rented/Dedicated Servers vs Cloud

Quote: “in general – I suggest to have your first few servers rented, and think about scaling your load (including using cloud servers) while you’re running your playtesting/public beta/etc.”
Another Quote: “most likely to rent just the space in the datacenter is going to be more expensive that renting space plus servers-in-that-space. Don’t ask me why it is the case – but it usually is”
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Preparing to Deploy your Game: To Cloud or Not to Cloud?

Quote: “In fact, the following “hybrid” model is more optimal than both pure cloud-based and pure rental-based ones”
Another Quote: “One relatively recent and certainly welcome addition to the cloud scene, is so-called “bare-metal cloud” servers.”
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Production Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)

Quote: “I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.”
Another Quote: “deterministic debugging is by far the best thing I have seen for production debugging.”
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