If you're in trouble and cannot find an answer to a question which goes beyond Stack Overflow...
If you have a not-so-usual solution for your problems but need to justify it to your boss...
If you like to think on your own rather than blindly follow "common wisdom" and "profound truth"...
...then 'No Bugs' Hare on Soft.ware might be the right place for you.
Your mileage may vary. Batteries not included
 
“No Bugs” Hare
Author:“No Bugs” Hare  Follow: TwitterFacebook
Species:H.A.R.E. (as "Honest And Restless Engineer")
Job Title:Sarcastic Architect
Hobbies:Thinking Aloud, Arguing with Managers, Annoying HRs,
Calling a Spade a Spade, Keeping Tongue in Cheek
 
'No Bugs' Bunny

Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, he has had one very unusual treat: he was obsessed with eliminating all the bugs he can get his forelegs on. So, it is not surprising that his friends called him a “No Bugs” Bunny (or simply “NoBugs”).

Later on, he grew up, so he decided that “Bunny” in his name has became inappropriate (not to mention potential arguments with Warner Brothers), so he has asked all his friends to call him “No Bugs” Hare. He has made a career as a team lead and software architect, and they lived happily ever after.

“No Bugs” Hare Opera Omnia, Vol.11:

Scalability for MOGs

Quote: “Whenever Game Event is interrupted for significant time, as a rule of thumb it is better to roll back the interrupted Game Event rather than trying to restore the exact Game World State in the middle of the Game Event.”
Another Quote: “Just like Scaling Up, improving performance doesn’t provide infinite scalability. However, it happens that it is all about numbers.”
[]

Docker and MOGs

Quote: “Contrary to popular belief, there are benefits of Docker containers which go beyond providing poorly written programs with exact versions of their dependencies”
Another Quote: “I do not buy a rather popular argument that “to achieve scalability, apps and middleware should be stateless””
[]

DevOps for MOGs

Quote: “This communication channel (coming from Operations back to Development) is extremely important to have a game which is able to work anywhere-reliably in the real world”
Another Quote: “Most importantly, our processes should allow these different production cycles to co-exist.”
[]

Databases and RAIDs

Quote: “for quite a few applications out there, the most important feature of the RAID is not even redundancy, but greatly improved write latency. Moreover – this is the thing which we cannot possibly get from software RAID (!).”
Another Quote: “As a rule of thumb – I am trying to keep the size of OLTP DB small enough to fit into RAM of the OLTP DB Server.”
[]

Configuring Hardware for MOG. Part I (Switches, Firewalls, Game Servers)

Quote: “beware: “there are distros beyond the RedHat/Debian dichotomy – but if you’re reading this section looking for my advice on it – most likely you still have too little experience running Linux to look in that direction”
Another Quote: “every time I disable Active Directory Service from a production server – I feel as a doctor who successfully removed a cancer tumor from a patient”
[]

Ultra-fast Serialization of C++ Objects

Quote: “in both these cases we can be 100% sure that we’ll be deserializing this state on the executable which is identical to the executable which serialized the state.”
Another Quote: “Even when comparing with home-grown code with per-field serialization, our Ultra-Fast Serialization still wins (up to 1.5x-2x) “
[]