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Assorted Rants Tagged ‘Determinism’, page 2:

Production Crashes. Post-factum Debugging. Logging. Replayable Deterministic Re(Actors)

Quote: “I’ve seen game companies with hundreds of thousands of dollars lost per hour of unplanned server downtime.”
Another Quote: “deterministic debugging is by far the best thing I have seen for production debugging.”
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Determinism: Requirements vs Features

Abstract: Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of view
Quote: “Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factors which can break it”
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Historical Data in Databases. Audit Tables. Event Sourcing

Quote: “99% of reporting requests and 99.9% of analytics is purely historical”
Another Quote: “Information within the audit table should be sufficient to validate/justify current state”
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Deterministic Components for Distributed Systems

Quote: “Then you can recover from any single server failure in a perfectly transparent manner”
Another Quote: “after the program fails in production, we can get the input log and run it in the comfort of a developer’s machine, under a debugger, as many times as we want, and get exactly the same variables at exactly the same points as happened in production”
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On Zero-Side-Effect Interactive Programming, Actors, and FSMs

Abstract: “WHY are functional programming languages not popular for interactive programming purposes?” and “WHAT we can do about it?”
Quote: “IMNSHO, deterministic Actors are the very best thing in existence for interactive programming, with lots of very practical benefits (from production post-mortem, to protection of in-memory state against server faults).”
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