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Development & Deployment of Multiplayer Online Games, page 2:

Indirect and Client-Centric Payment Processing. Logging and Reconciliation

Quote: “Fortunately, there is a neat crypto-trick which makes this schema usable for Server-oriented games in general – and multi-player games in particular”
Another Quote: “if you’re using TCP to communicate, you should log everything right before it goes into your send() call (and right after it comes out of your recv() call”
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Direct Payment Processing. Recovery from ‘Unknown’ Transaction Status. PCI DSS.

Quote: “With the Direct Processing, customer should trust us (the merchant) with their details”
Another Quote: “On the other hand, most of PCI DSS requirements make perfect sense regardless of formal compliance”
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Payment Processing. Credit Cards. Chargebacks and Collateral Damage

Quote: “Chargeback monster will come from under the bed and will eat all your hard-earned money!”
Another Quote: “it is trivial to develop a system with guaranteed zero chargeback rate – to achieve this, it is sufficient to decline each and every transaction at pre-filter stage”
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Update on Progress with “Development & Deployment of MOGs” book, and updated ToC too

I have to admit that I neglected to post updates about the progress with my “Development & Deployment of Multiplayer Online Games” book. Sure, new “1st beta” Chapters from upcoming Vol. 2 are posted every week, but any information about the progress of Vol. 1 was available only on Kickstarter and Indiegogo. I am happy […]

Gradual OLTP DB Development – from Zero to 10 Billion Transactions per Year and Beyond

Quote: “to make an efficient representation usable for OLAP – we need to modify our data on its way to OLAP replicas”
Another Quote: “Each of the DB Server Apps is a replica master, but all replica targets are within the same Replica DB”
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Representing The Same Data Structure in SQL and NoSQL (from Classical Codd-style SQL to Key-Value NoSQL with SQL-with-XML and Structured NoSQL in between)

Quote: “while duplication MAY indeed improve performance – undue duplication also MAY hit performance pretty badly”
Another Quote: “NoSQL will usually call for another denormalisation on top of what we’ve described above for SQL-with-XML.”
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