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D&D of MOGs: Vol. VII-IX (1st beta), page 3:

OLTP DB Optimizations 102 –100% Coherent App-Level Cache for Single-writing-DB-connection

Quote: “with our app-level cache, we’re guaranteed to get exactly the same results as if we’d be querying the underlying database.”
Another Quote: “why settle for invalidation when we can modify cache accordingly, saving on the extra DB request when we’re dealing with the same USER again?”
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Outline for Chapter on Bot Fighting and Anti Reverse Engineering

[rabbit_ddmog vol=”8″ chap=”Outline of Chapter 29 from “beta” Volume VIII”] As I am speaking on CPPCON2017 on Friday, I didn’t have time to prepare the next chapter of “Development and Deployment of Multiplayer Online Games”. Still, I have a fairly interesting piece of information to share; it is a planned outline for one of the […]

DB Execution Plans for C++/Java Developers, and for anybody who has read Knuth

Quote: “If I was a compiler-with-ability-to-create-indexes-as-I-need-it – what would I do to make The Ideal Execution Plan™ for this request?”
Another Quote: “When we have that ideal-execution-plan – we still need to convince our SQL compiler to use it”
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OLTP DB Optimizations 101 – Thinking in Terms of Execution Plans

Quote: “to realize how our queries are working – we need to start thinking in terms of so-called “execution plans”.”
Another Quote: “it can be faster to use Table Scan rather than Index-Scan+fetch over such a low-selectivity index”
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Help Desk Software for MOGs

Quote: “for MOGs, support becomes one of the very important parts of the picture, often on par with Content and Graphics.”
Another Quote: “the quality of support when using synchronous support methods such as live chat/phone support tends to be significantly worse compared to asynchronous support such as e-mails/tickets”
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